P+ - Donkey Kong - Subaction - Catch
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    7-8 | 
                
                
                    | Subaction Index: | 
                    
                    0x6c | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-8
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            Grab | 
                            set action: 0x3d | 
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                            | 0 | 
                            1 | 
                            Grab | 
                            set action: 0x3d | 
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                            | 0 | 
                            2 | 
                            Grab | 
                            set action: 0x3d | 
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            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.2, unk: 0 }
 - AsyncWait(7.0)
 - FrameSpeedModifier { multiplier: 1.0, unk: 0 }
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 5.6, z_offset: 15.5, set_action: 61, target: AerialAndGrounded, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 5.6, z_offset: 11.0, set_action: 61, target: AerialAndGrounded, unk: None })
 - CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.0, x_offset: 0.0, y_offset: 5.6, z_offset: 6.5, set_action: 61, target: AerialAndGrounded, unk: None })
 - Subroutine(External: gameAnimCmd_CaptureCutCommon)
 - SyncWait(2.0)
 - DeleteAllGrabBoxes
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - AsyncWait(28.0)
 - FrameSpeedModifier { multiplier: 0.5, unk: 0 }
 
            GFX
            
            SFX
            - AsyncWait(6.0)
 - SoundEffect1(2712)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }